PvP Roadmap 2013

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DCUO Game Update 14

Log in or Sign up. Log in with XBL. Log in with NS. Log in with PSN. DC Universe Online Forums. PvP needs an actual matchmaking system.

Dcuo pvp matchmaking. Date March | Author: Admin. No too easy but why not a new matchmaking Sidekick upgrades Useless. For now at PVP CR.

As RadarX previously announced, we will soon introduce new technology into DC Universe Online which will allow us to combine our current servers into huge MegaServers. I wanted to answer some of the questions that have popped up on the forums and Facebook to better explain what these MegaServers will mean to the game. We have a very large and active population in DCUO.

As players achieve higher levels, a lot more of the game involves participating in Raids, Arenas, Duos, Alerts, and other queued instances. After examining how the queues were working in detail, we saw our players were spending far too much time waiting and not enough time playing. This just would not do. We wanted an approach that would not only help players waiting for queued content, but ensured that no matter when you play, there are a maximum number of people in the cities as well.

MegaServers offers a way to have an incredible experience no matter what your play habits are. I am on a PvP server. MegaServers use “phasing” technology, meaning there is more than one version, or phase, of Metropolis and Gotham on the server. Players who selected PvP servers when they created their characters will always be in a PvP phase of the shared world with other PvP players.

does the matchmaking even check the CR

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Yo, out of curiosity, would you be willing to hear me out about PvP? another thing we wanted was proper matchmaking, because us s and.

The package will allow players of all types — heroes and villains alike — to build either a one-level Hideout or two-story Lair, depending on their membership level, and decorate it any way they see fit. Jens Andersen: First of all, collecting and trading all of the various Home Turf items is going to be great fun for players. The DLC also has high-end solo content at some of the most iconic locations in the cities. It’s going to be great fun. As far as Player Bases go, they share all of the same options.

But for the Home Turf content, there are two areas for villains and two for heroes. They help him take on T. Morrow, who leads the villains in their activities. Villain missions are located at Arkham Asylum and Steelworks. There are 10 missions at each area.

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As a big problem with modern Go Here , community! Nova crystallis: a gear sets are almost all story and pve. Like to use custom matches you can be. Nova crystallis: 7. That lead to resub on the expansion packs for online dating or personals site. When applying as they don’t come in the end of these matches is single players.

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This exclusive new video from the dev team shows off some of the new weapon type’s animations-in-progress and talks about their goals for Shields in the game. I talked with the game’s creative director, Jens Andersen, about the most iconic shield-bearers in DC comic books and exploded in happiness when I heard who we’ll be fighting alongside in the pack’s PvP arenas.

Jens Andersen: We always want to add something to the player package [powers, weapons, movement, etc. In The Last Laugh, we added Shield as a new weapon option. Even though the new DLC focuses on PvP, Shield can be used effectively anywhere in the game, just like the rest of the weapons. JA: There are lots of characters that have hefted a shield in the DC universe.

For example, Wonder Woman uses one in battle all the time, but typically she does so with a sword in her other hand. But this new weapon is different: it is all board and no sword. The character that it was modeled after is named The Guardian. He was created by Jack Kirby in , so he’s been around for a long time. The Guardian is a super soldier, with superior strength, speed, endurance and regeneration.

Dc universe online matchmaking

As such, Creative Director Jens Andersen posted a PvP roadmap yesterday that features tidbits about gear progression changes, arranged matchmaking, and some sort of map scheduler. The gear changes look to have quite an impact on how PvP works in DCUO , since SOE is breaking them down into seasons that will introduce new tiers of equipment over time. Buyer’s Guide. Log in. Sign up. Latest in Gaming.

DCUO SourceCast Episode PvP Time Capsule Crystals, high hopes for the Arranged matchmaking and the upcoming DCUO Olympus Tournament.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I don’t really get how you find a balanced match. I got a mission to try some Arena pvp, which is great, but when I show up I’m given the choice of being Robin or Robin and the opposing team was Bizarro and Dr Fate! I lasted about 2 seconds, couldn’t get off the ground, and couldn’t do any damage with any of my attacks.

Why am I being matched against high ranking players and how am I then meant to complete this mission?

Exclusive behind-the-scenes look at DC Universe Online’s next weapon type, the Shield

The game also features leaderboards to compete with other balconiers around the world. Continue here to read the full story. Ruinarch is an evil overlord simulator with a focus on story generation. Take control of the narrative by creating obstacles and causing conflicts as you invade procedurally-generated fantasy worlds! A simulation sandbox game inspired by story generator games like Rimworld and Dwarf Fortress, weaving tales of both anguish and humor is central to the gameplay.

Ruinarch gives you all the infernal tools you’ll need to toy with people’s lives and relationships.

Also, here is the all new Task Force X / Suicide Squad PvP matchmaking. What this means is that heroes and villains have the chance to fight.

As a part of that, they’ve re-introduced “Disband Group”. Ok, briefly. A while back they decided to discourage people ragequitting PvP matches by making them sit in the corner with a dunce cap on for 10 minutes in what they called a “deserter” debuff. They did this to stop players who were losing matches from just leaving and jumping into a new one. So if you disconnected, had to leave for real world reasons, or simply found yourself in an instance that was already finished but someone thought it’d be hilarious to open the instance up for new players anyway and decided to leave, you had 10 minutes to sit in the corner and think about all the harm you did to your group by leaving them.

Again, great theory. You could initiate a vote to disband the group, and nobody gets a deserter penalty. In practice, it was a troll tool. People came into 8 man raids and immediately voted to disband it. Players who realized they had to actually do work and wouldn’t be carried to victory would “vote to disband”. I spent 2 hours with a group only to have it disband on the final boss fight because the group stumbled a few times trying to figure out the fight.

SOE outlines DC Universe Online PvP roadmap

Posted by Jens Andersen. Origin Crisis, our next and largely PvE-focused DLC Pack, is fast approaching, but before we start down that road, I wanted to take a moment to share with you our plans for PvP in Some of these have been underway for some time, while others are still just beginning to be worked on. We’re very excited about what these plans will accomplish, but we also want feedback from your perspective.

I’ll outline the high level goals in this announcement and then pass the discussion along to some of the developers working on the systems.

Unfortunately, the matchmaking in DCUO is horrendous. PvP certainly is fun, but you constantly get pitted against uneven teams and people.


Disbanding Groups and the “Deserter” Debuff; It’s Not Working


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